Organise

Pin and hide

Pinning and hiding put the object selection in order for a while, without changing the filter or the Wahl. Both apply per person and per project.

Pin an object

  1. Open the object menu (☰) on the object preview.

  2. Choose Pin Object. Afterwards the same entry reads Unpin Object.

A pinned object stays visible under every filter. In the gallery it has a blue stripe at the top, in the table a grey one on the left. The order of the other objects does not change.

Gallery card View of Schroon Mountain (1917.1335) in Sonderausstellung 2026 with the object menu open: Pin Object, Hide Object, Copy Object, Assign projects and Delete object.

Hide an object

Same menu, Hide Object. The object disappears from the selection, while its Wahl and its links stay as they are.

The buttons at the bottom

At the bottom of the gallery, just above the footer, are buttons for pinning and hiding. Hide all not pinned and Pin all are always there; the others appear as soon as objects are pinned or hidden. The numbers in them give the count in each case:

ButtonEffect
Show … hidden ObjectsShows the hidden objects again
Hide all not pinnedLeaves only the pinned objects by hiding all the others
Release … pinned objectsRemoves all pins
Limit selection to … pinned objectsShows only the pinned objects. The same button lifts the limit again
Pin allPins all objects in the selection
Gallery of Sonderausstellung 2026 with three pinned cards, recognisable by the blue stripe at the top. At the bottom, above the footer, the buttons Hide all not pinned, Release 3 pinned objects, Limit selection to 3 pinned objects and Pin all.

What this is good for

TaskHow
Put together a work list for the courierPin the objects, then Limit selection to … pinned objects
Export only these objectsPin, limit to the pinned ones, then export
Keep an eye on one object while filteringPin it. It stays visible
Get rid of distractions while looking throughHide them
Pinning bypasses the Wahl filter

A pinned object stays visible even when it is in the Trash. That is why objects from the trash can turn up in a batch or in an export. Bulk edit points this out.

Further reading